Real games built with real mechanics
These aren't demo shells. Each game here is a working example produced during our courses — slot machines, card games, wheel spinners — all with proper RNG, bet logic, and UI flow.
Play the demo game
This is the exact mini-game students build in Module 3. Click below to load it and try it yourself.
What's inside each game
Every project covers the same core building blocks — the ones that appear in every commercial social casino title.
RNG Engine
Weighted outcome tables, seed control, and anti-streak logic so results feel fair without being purely random.
Core systemPaytable Logic
Symbol combinations, multipliers, and win-line evaluation. Students wire this up themselves, not just copy it.
Game rulesBalance System
Session credits, bet sizing, max bet limits. Tracks wins and losses across the whole play session cleanly.
EconomyAnimation Layer
Reel spins, card flips, coin bursts. Timed properly so the animation and the outcome are always in sync.
Visual feedbackAudio Events
Win jingles, button clicks, ambient loops. Managed with a simple audio queue so nothing overlaps awkwardly.
Sound designResponsive Build
Canvas scaling, touch input, and portrait/landscape handling — because most players are on mobile.
Cross-platformHow the curriculum is structured
Each course module focuses on one game type. You ship something working at the end of every module — not a tutorial project, an actual game.
- Reel strip setup and symbol weighting
- Spin trigger, stop sequence, and result evaluation
- Basic payline detection (3-reel, single line)
- Credit system with bet per spin
- Scatter detection and bonus trigger logic
- Free spin mode with separate state management
- Expanding wilds and sticky symbols
- Return-to-base-game transition
- Deck representation and Fisher-Yates shuffle
- Blackjack: hit/stand/double/split decisions
- Baccarat: natural detection and third-card rules
- Dealer AI and payout resolution
- Canvas arc drawing and segment layout
- Spin physics with deceleration curves
- Predetermined outcome vs. visual landing
- Prize reveal animations
- Lobby UI with game selection and lock states
- Daily bonus with cooldown timer
- XP and level system tied to game results
- Local storage for persistent session data
Ready to build your first game?
Enrollment is open now. You can start the first module this week and have a working slot machine by the weekend.
- No prior game dev experience needed
- JavaScript fundamentals is enough to start
- Feedback on every project you submit
- Access to all game source files
- Lifetime access to course materials
Get course access
We'll send course details to your email within a few hours.