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Casino Game Dev Courses
Games developed 12+
Social Casino · Mini-Games

Real games built with real mechanics

These aren't demo shells. Each game here is a working example produced during our courses — slot machines, card games, wheel spinners — all with proper RNG, bet logic, and UI flow.

Play the demo game

This is the exact mini-game students build in Module 3. Click below to load it and try it yourself.

Social Casino Mini-Game

Built with our curriculum. Runs in browser, no installs needed.

Try Demo
RNG mechanics Bet system Win animations Responsive layout Sound events Session balance logic

What's inside each game

Every project covers the same core building blocks — the ones that appear in every commercial social casino title.

RNG Engine

Weighted outcome tables, seed control, and anti-streak logic so results feel fair without being purely random.

Core system

Paytable Logic

Symbol combinations, multipliers, and win-line evaluation. Students wire this up themselves, not just copy it.

Game rules

Balance System

Session credits, bet sizing, max bet limits. Tracks wins and losses across the whole play session cleanly.

Economy

Animation Layer

Reel spins, card flips, coin bursts. Timed properly so the animation and the outcome are always in sync.

Visual feedback

Audio Events

Win jingles, button clicks, ambient loops. Managed with a simple audio queue so nothing overlaps awkwardly.

Sound design

Responsive Build

Canvas scaling, touch input, and portrait/landscape handling — because most players are on mobile.

Cross-platform

How the curriculum is structured

Each course module focuses on one game type. You ship something working at the end of every module — not a tutorial project, an actual game.

6 game types covered across the full course
40+ hands-on coding sessions with instructor review
2019 year we started refining this approach
You start here regardless of experience level. The slot machine is the most common social casino format, and getting the reel logic right teaches you most of what you need for other game types.
  • Reel strip setup and symbol weighting
  • Spin trigger, stop sequence, and result evaluation
  • Basic payline detection (3-reel, single line)
  • Credit system with bet per spin
This is where most developers struggle — triggering bonus rounds without breaking the main game loop. You'll handle scatter symbols, free spin counters, and multiplier stacks properly.
  • Scatter detection and bonus trigger logic
  • Free spin mode with separate state management
  • Expanding wilds and sticky symbols
  • Return-to-base-game transition
Card games use a completely different logic model. You'll build a full card deck, shuffling algorithm, and hand-evaluation rules for both formats.
  • Deck representation and Fisher-Yates shuffle
  • Blackjack: hit/stand/double/split decisions
  • Baccarat: natural detection and third-card rules
  • Dealer AI and payout resolution
Wheels, pickers, and prize reveals are common in social casino lobbies as engagement mechanics. This module covers canvas-based spinning and segment mapping.
  • Canvas arc drawing and segment layout
  • Spin physics with deceleration curves
  • Predetermined outcome vs. visual landing
  • Prize reveal animations
The last module pulls everything together. You'll build a simple lobby that hosts multiple games, with daily bonuses and a level progression system.
  • Lobby UI with game selection and lock states
  • Daily bonus with cooldown timer
  • XP and level system tied to game results
  • Local storage for persistent session data

Ready to build your first game?

Enrollment is open now. You can start the first module this week and have a working slot machine by the weekend.

  • No prior game dev experience needed
  • JavaScript fundamentals is enough to start
  • Feedback on every project you submit
  • Access to all game source files
  • Lifetime access to course materials

Get course access

We'll send course details to your email within a few hours.